This project was made as an assignment for a game mechanics design course. I chose to focus on puzzle design and polished gamefeel.
The puzzles were made with level design techniques from the GDC talk “Level Design Workshop: Solving Puzzle Design”
I polished the gamefeel with a beetle theme and by making custom movement.




The research on puzzle design taught me how to introduce new skills to players.
The limits of the core mechanic forced me to create depth with level design.